Download Digital_Humanities by Johanna Drucker, Anne Burdick, Peter Lunenfeld, Todd PDF

By Johanna Drucker, Anne Burdick, Peter Lunenfeld, Todd Presner, Jeffrey Schnapp

Digital_Humanities is a compact, game-changing file at the nation of up to date wisdom creation. Answering the query, "What is electronic humanities?," it presents an in-depth exam of an rising box. This collaboratively authored and visually compelling quantity explores methodologies and methods unusual to standard modes of humanistic inquiry--including geospatial research, information mining, corpus linguistics, visualization, and simulation--to exhibit their relevance for modern culture.

Included are chapters at the fundamentals, on rising equipment and genres, and at the social lifetime of the electronic humanities, besides "case studies," "provocations," and "advisories." those persuasively crafted interventions supply a descriptive toolkit for someone curious about the layout, creation, oversight, and evaluate of electronic initiatives. The authors argue that the electronic humanities bargains a revitalization of the liberal arts culture within the electronically inflected, design-driven, multimedia language of the twenty-first century.Written via 5 major practitioner-theorists whose different backgrounds embrace the highbrow and artistic range of the sphere, Digital_Humanities is a imaginative and prescient assertion for the long run, a call for participation to have interaction, and a serious software for knowing the form of recent scholarship.

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A Portfolio of Case Studies follows, providing concrete examples of these emerging genres and methods in application. Through linkages both graphical and conceptual, they combine to provide a lively and practical demonstration of Digital Humanities theory in practice. Enhanced Critical Curation Augmented Editions and Fluid Textuality Scale: The Law of Large Numbers Distant/Close, Macro/Micro, Surface/Depth Cultural Analytics, Aggregation, and Data-Mining Visualization and data design Locative Investigation and Thick Mapping The Animated Archive Distributed Knowledge Production and Performative Access Humanities Gaming Code, Software, and Platform Studies Database Documentaries Repurposable Content and Remix Culture Pervasive Infrastructure Ubiquitous Scholarship EMERGING METHODS AND GENREs 32 Enhanced Critical Curation Enhanced Critical Curation digital collections multimedia critical editions object-based argumentation experiential and spatial mixed physical and digital expanded publication Collection-building and curation have always defined humanistic learning: so much so that even the most ancient literary forms adopt listing, cataloging, and inventorying as key features of poetic communication.

Accepting the psychology of failure is part of the life cycle of innovation. Yet when the academic culture of peer review and promotion runs up against budget realities and resource scarcity, skittishness about failure arises. Digital Humanities work embraces the iterative, in which experiments are run over time and become objects open to constant revision. Critical design discourse is moving away from a strict problem-solving approach that seeks to find a final answer: Each new design opens up new problems and—productively—creates new questions.

This is not meant to be an exhaustive or definitive list of new methods and genres but rather a conceptual and theoretical introduction to emergent practices of scholarly inquiry. We move from examining the impact of technology on the most established of humanistic practices—the decisions about what constitutes a text and its variants—to positing that enhanced critical curation of those texts makes possible augmented editions and fluid textualities that rely on the affordances of digital environments.

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